/////////////////////////////////////////////////////////////////////////////////
//	File Name	:	"CObject.h"
//	
//	Author		:	Sec-C-Games 
//
//	Purpose		:	Interface for general objects spikes, moveable blocks, etc.
//////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "CBase.h"
#include "SGD_Math.h"
#include <Windows.h>

enum {SPIKE,MOVEABLE};

class CObject : public CBase
{
private:
	short m_nObjectType;
public:
	CObject();
	~CObject();
	
	void Render();
	void Update(float fElapsedTime);

	void SetObjType(int nType) {m_nObjectType = nType};

	//void HandleEvent(CEvent pEvent);
};